🎨 PyDPainter v2.2.0 — Deluxe Paint Nostalgia Meets Modern Pixel Power
🎨 PyDPainter v2.2.0 — Deluxe Paint Nostalgia Meets Modern Pixel Power
If you’ve ever gotten lost in the groove of Amiga-era pixel art, PyDPainter brings that magic back — rebuilt in Python, powered by PyGame, and polished for modern workflows.
PyDPainter is a modern, PyGame-powered tribute to Deluxe Paint — embracing that left/right-mouse workflow and tight, tactile control that made pixel art feel immediate.
PyDPainter balances retro charm with modern power — ideal for sprites, retro illustrations, and hypnotic color-cycle animations.
With a forgiving 256-step undo and a workflow that “just feels right,” it’s a welcoming space for both newcomers and Amiga veterans.
Condition Triggers — Examples & Use Cases
ALWAYS
Use case: Apply gravity to your player every frame to simulate consistent falling behavior.
ONCE
Use case: Set an initial position or give a power‑up only when the object is created.
NEVER
Use case: Temporarily disable a trigger by using it as a placeholder.
LEVEL IS
Use case: Trigger special dialogue in levels ≥ 5, e.g., display a boss warning.
ON LEVEL LOAD
Use case: Reset object health or initialize environmental settings each time a level starts.
COUNTDOWN
Use case: Self-destruct a bomb or spawn an enemy after a delay (e.g., after 5000 ms).
INPUT LEFT / RIGHT / UP / DOWN / FIRE 1 / FIRE 2 (with statuses like Pressed, Released)
Use case: Jump when “Input Up Pressed Player 1” is triggered, or shoot when “Fire 1 Pressed”.
CD32 button inputs (Play, Reverse, etc.)
Use case: Use CD32-specific controls for menu navigation in CD32 versions.
VAR TRIGGERED / VAR TRUE / VAR FALSE / VAR IS
Use case: Check if “Lives > 0” before allowing a continue; or trigger something once a var becomes true.
GO CUSTOM 1 / 2
Use case: Use object-local variables to track an internal state, like if an enemy is “alerted”.
GO TIMER TRIG
Use case: After a countdown timer, make an enemy recharge or change behavior.
TIMER ACTIVE / NOT ACTIVE
Use case: Prevent re-triggering a power-up while its timer is still active.
COLLIDES PLAYER / COLLIDES OBJECT / COLLIDES TYPE
Use case: When an enemy collides with the player, reduce health or bounce the player back.
TARGET POS X / Y
Use case: Make an enemy follow the player when the player’s X position is less than the enemy’s (“Target Pos X < My Player”).
DIST TO TARGET
Use case: When player gets within a certain radius, enemy switches to “chase” mode.
Action Triggers — Examples & Use Cases
NOTHING
Use case: Temporarily deactivate an action trigger without deleting it (easy toggling).
MOVE TO LEVEL
Use case: Teleport the player to a hidden level when they reach a trigger area (like a secret door).
NEXT LEVEL
Use case: Advance the game when the player reaches the end of the stage.
RELOAD LEVEL
Use case: After player death, restart the level to the initial state.
RESTART LEVEL
Use case: Respawn player at the start, but maintain changes like collected items.
HUD ON / HUD OFF
Use case: Turn off HUD during cutscenes and restore it afterward.
HUD LABEL ON / OFF
QUIT
Use case: End the game and return to the Workbench — e.g., when player selects “Quit” in menu.
SHOW TEXT
Use case: Pause the game and show tutorial text or narrative messages.
SHOW DIALOG
Use case: Display dialogue with a title (e.g. “Boss Incoming”) and message, pausing gameplay.
Commodore Plus/? emulator for Amiga (68k & PowerPC)
Overview
Flamingo is a Commodore Plus/4 emulator designed to run on Amiga systems (both Motorola 680x0 and PowerPC-based systems). Version 1.54 is the final release for AmigaOS?3.x and WarpUp environments; later versions were intended for AmigaOS?4.0 (PowerPC) :contentReference[oaicite:1]{index=1}.
Requirements
Amiga Kickstart ROM version 3.0
Joined BASIC + KERNAL ROM image (must create using JOIN command) :contentReference[oaicite:2]{index=2}
Processor: 68020+ recommended; PowerPC with WarpUp V4 for PPC version
Graphics: ECS, AGA, or CyberGfx (native chunky mode for CGFX or PPC for Chunky2Planar)
Memory: ~1.5?MB free RAM (depends on video driver); fast RAM recommended
Supporting libraries: asl.library, gadtools.library, iffparse.library (for snapshot support), 6581sid.library (SID emulation), and cybergraphics.library v4.0 for video modes :contentReference[oaicite:3]{index=3}
Features & Compatibility
Full-speed playback of Plus/4 games and software on Amiga hardware
Snapshot facility to save emulator state (requires iffparse.library)
SID audio emulation via 6581sid.library
Multiple video drivers: ECS, AGA, CGX, including a CGX-DeltaRefresh driver optimized for slower graphics cards :contentReference[oaicite:4]{index=4}
Joystick support fixed and improved over earlier versions :contentReference[oaicite:5]{index=5}
Usage Notes
Obtain BASIC and KERNAL ROMs separately; use Amiga JOIN tool to merge them.
Ensure all required external libraries are installed.
Choose appropriate video driver based on your Amigas hardware.
For better performance on PPC-based systems, install WarpUp V4 (for PPC and CGX chunky2planar support).
Replit AI / Replit Apps
Online IDE with AI code generation and instant web app hosting. Best for: Coding, deploying, and iterating on AI tools and web apps in-browser.
Vercel v0 / Vercel AI SDK
AI-native frontend builder with "v0" (AI UI generation from prompt), ideal for instant LLM/chatbot prototyping. Best for: Fast prototyping of AI chatbots and apps with one-click deployment.
Pico.sh
Minimal, prompt-based “AI as a service” web app generator. Best for: Tiny, shareable AI app prototypes and utilities.
Flowise AI
Visual drag-and-drop node editor for building and deploying AI pipelines and chatbots. Best for: Connecting LLMs, APIs, and tools without coding.
Glide
No-code app builder with AI blocks and integrations. Best for: Internal tools, dashboards, and data-driven AI utilities.
Superblocks
Low-code enterprise app builder with strong API and LLM support. Best for: Team workflows, internal tools, and automation dashboards.
Framer AI
AI-powered website and UI generator from text prompt. Best for: Landing pages, portfolios, and quick interactive demos.
Softr
No-code platform with AI blocks for business apps and member portals. Best for: Business tools, portals, and AI-powered search or chat.
Bubble
Popular no-code builder for full-featured web apps, with strong AI plugin ecosystem. Best for: SaaS, MVPs, and complex web app ideas.
Anima AI / Anima App
Converts Figma designs to React code or deployable AI-driven websites. Best for: Design-to-deploy, Figma to AI website pipelines.
Tip: Choose based on your needs: drag-and-drop (Flowise, Softr, Bubble), prompt-to-site (Vercel v0, Framer, Pico.sh), or full dev control (Replit, Builder.io, Plasmic).