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Tuesday, Tuesday, August 12, 2025
General, Tutorials

Commodore Amiga Game Dev Programming – Video Playlist

Posted by at 08:03:27

Commodore Amiga Game Dev & Programming – Video Playlist

Commodore Amiga – Technical Game Dev & Programming Video Playlist

Curated tutorials and series (assembly, C, AMOS, Blitz/AmiBlitz, Scorpion Engine, RedPill). No gameplay showcases.

68000 Assembly & Hardware (OCS/ECS/AGA)

Amiga Hardware in C (direct-to-chip programming)

AMOS Professional

Blitz / AmiBlitz

Scorpion Engine (modern Amiga engine)

RedPill (visual Amiga game creator)

Assembly Deep-Dives (selected episodes)

Note on Rumble: I could not locate substantial Amiga programming tutorials on Rumble; most results were unrelated or gameplay-only. If you have Rumble channels you like, I’ll add them here.

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General

PyDPainter v2.2.0 — Deluxe Paint Nostalgia Meets Modern Pixel Power

Posted by at 07:01:24
pydpainter-screenshot.png

🎨 PyDPainter v2.2.0 — Deluxe Paint Nostalgia Meets Modern Pixel Power

🎨 PyDPainter v2.2.0 — Deluxe Paint Nostalgia Meets Modern Pixel Power

If you’ve ever gotten lost in the groove of Amiga-era pixel art, PyDPainter brings that magic back — rebuilt in Python, powered by PyGame, and polished for modern workflows.

🖥️ Cross-platform 🎞️ Animation 🎨 Amiga vibes ↩️ 256-step Undo

✨ What is PyDPainter?

PyDPainter is a modern, PyGame-powered tribute to Deluxe Paint — embracing that left/right-mouse workflow and tight, tactile control that made pixel art feel immediate.

  • 🖌️ Familiar L/R mouse drawing & erasing
  • 🎞️ Animation support (GIF, IFF ANIM, animbrushes)
  • 🎨 Amiga HAM & palette-friendly tools
  • 🧰 Windows, macOS (Intel & ARM), and Linux builds

🚀 What’s New in v2.2.0 (June 14, 2025)

  • 🌀 Brush Trails (ex-“Spacing”) — rotate/scale brushes dynamically with smooth ease-in/out.
  • ⌨️ Quick Controls — Rotate: 9/0 · Scale: -/= (+) · Or use the 🎡 mouse wheel.
  • 👁 On-screen Brush Indicator — Live brush type, rotation, and size.
  • 📂 Native File Dialogs — Use your OS picker.
  • 🖋 Signed Windows EXE — Fewer antivirus false positives.
  • 🍏 macOS polish — Native ARM .app + proper ⌘ shortcuts.
  • 📋 Clipboard → Text Tool — Paste text directly.
  • 🖱 Click/Click Menu Mode — Friendlier on laptops.
  • Undo Boost — from 20 to 256 levels.
  • 📚 Docs updatesBrush Trails guide, Screen formats.

🕰️ Milestones So Far

  • 📦 v2.0.0 (Sep 2023) — Animation (GIF/IFF ANIM), color cycling, HAM, recovery mode.
  • 🧪 v2.1.0 (Jan 2024) — Animbrushes, sprite-sheet import, palette preservation, better fills.
  • 🚀 v2.2.0 (Jun 2025) — Deeper brush control, UX upgrades, performance.

🧭 Roadmap & What’s Next

Peek at the evolving plan here: RoadMap.

  • 🖼 Stencils & masks
  • 🏞 Background layers
  • 🌀 Advanced animbrush tools
  • 📐 Perspective guides
  • 🔤 Improved font handling

❤️ Why Pixel Artists Love It

PyDPainter balances retro charm with modern power — ideal for sprites, retro illustrations, and hypnotic color-cycle animations. With a forgiving 256-step undo and a workflow that “just feels right,” it’s a welcoming space for both newcomers and Amiga veterans.

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Thursday, Thursday, August 7, 2025
General, Tutorials

REDPILL GAME MAKER TRIGGERS

Posted by at 22:37:06

Condition Triggers — Examples & Use Cases
ALWAYS
Use case: Apply gravity to your player every frame to simulate consistent falling behavior.

ONCE
Use case: Set an initial position or give a power‑up only when the object is created.

NEVER
Use case: Temporarily disable a trigger by using it as a placeholder.

LEVEL IS
Use case: Trigger special dialogue in levels ≥ 5, e.g., display a boss warning.

ON LEVEL LOAD
Use case: Reset object health or initialize environmental settings each time a level starts.

COUNTDOWN
Use case: Self-destruct a bomb or spawn an enemy after a delay (e.g., after 5000 ms).

INPUT LEFT / RIGHT / UP / DOWN / FIRE 1 / FIRE 2 (with statuses like Pressed, Released)
Use case: Jump when “Input Up Pressed Player 1” is triggered, or shoot when “Fire 1 Pressed”.

CD32 button inputs (Play, Reverse, etc.)
Use case: Use CD32-specific controls for menu navigation in CD32 versions.

VAR TRIGGERED / VAR TRUE / VAR FALSE / VAR IS
Use case: Check if “Lives > 0” before allowing a continue; or trigger something once a var becomes true.

GO CUSTOM 1 / 2
Use case: Use object-local variables to track an internal state, like if an enemy is “alerted”.

GO TIMER TRIG
Use case: After a countdown timer, make an enemy recharge or change behavior.

TIMER ACTIVE / NOT ACTIVE
Use case: Prevent re-triggering a power-up while its timer is still active.

COLLIDES PLAYER / COLLIDES OBJECT / COLLIDES TYPE
Use case: When an enemy collides with the player, reduce health or bounce the player back.

TARGET POS X / Y
Use case: Make an enemy follow the player when the player’s X position is less than the enemy’s (“Target Pos X < My Player”).

DIST TO TARGET
Use case: When player gets within a certain radius, enemy switches to “chase” mode.

Action Triggers — Examples & Use Cases
NOTHING
Use case: Temporarily deactivate an action trigger without deleting it (easy toggling).

MOVE TO LEVEL
Use case: Teleport the player to a hidden level when they reach a trigger area (like a secret door).

NEXT LEVEL
Use case: Advance the game when the player reaches the end of the stage.

RELOAD LEVEL
Use case: After player death, restart the level to the initial state.

RESTART LEVEL
Use case: Respawn player at the start, but maintain changes like collected items.

HUD ON / HUD OFF
Use case: Turn off HUD during cutscenes and restore it afterward.

HUD LABEL ON / OFF

QUIT
Use case: End the game and return to the Workbench — e.g., when player selects “Quit” in menu.

SHOW TEXT
Use case: Pause the game and show tutorial text or narrative messages.

SHOW DIALOG
Use case: Display dialogue with a title (e.g. “Boss Incoming”) and message, pausing gameplay.

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Wednesday, Wednesday, July 30, 2025

Flamingo Emulator (Plus/4 for Amiga)

Posted by at 20:40:41

Flamingo Emulator (Plus/4 for Amiga)

Flamingo Emulator

Commodore Plus/? emulator for Amiga (68k & PowerPC)

Overview

Flamingo is a Commodore Plus/4 emulator designed to run on Amiga systems (both Motorola 680x0 and PowerPC-based systems). Version 1.54 is the final release for AmigaOS?3.x and WarpUp environments; later versions were intended for AmigaOS?4.0 (PowerPC) :contentReference[oaicite:1]{index=1}.

Requirements

  • Amiga Kickstart ROM version 3.0
  • Joined BASIC + KERNAL ROM image (must create using “JOIN” command) :contentReference[oaicite:2]{index=2}
  • Processor: 68020+ recommended; PowerPC with WarpUp V4 for PPC version
  • Graphics: ECS, AGA, or CyberGfx (native chunky mode for CGFX or PPC for Chunky2Planar)
  • Memory: ~1.5?MB free RAM (depends on video driver); fast RAM recommended
  • Supporting libraries: asl.library, gadtools.library, iffparse.library (for snapshot support), 6581sid.library (SID emulation), and cybergraphics.library v4.0 for video modes :contentReference[oaicite:3]{index=3}

Features & Compatibility

  • Full-speed playback of Plus/4 games and software on Amiga hardware
  • Snapshot facility to save emulator state (requires iffparse.library)
  • SID audio emulation via 6581sid.library
  • Multiple video drivers: ECS, AGA, CGX, including a CGX-DeltaRefresh driver optimized for slower graphics cards :contentReference[oaicite:4]{index=4}
  • Joystick support fixed and improved over earlier versions :contentReference[oaicite:5]{index=5}

Usage Notes

  • Obtain BASIC and KERNAL ROMs separately; use Amiga “JOIN” tool to merge them.
  • Ensure all required external libraries are installed.
  • Choose appropriate video driver based on your Amiga’s hardware.
  • For better performance on PPC-based systems, install WarpUp V4 (for PPC and CGX chunky2planar support).

Download

https://futureretrof … attachs/Flamingo.lha
https://futureretrofusion.com/fp-content/attachs/Flamingo.lha

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General, Game News

Top Alternatives for AI Web App Building

Posted by at 16:39:06

Top Alternatives for AI Web App Building

  • Replit AI / Replit Apps
    Online IDE with AI code generation and instant web app hosting.
    Best for: Coding, deploying, and iterating on AI tools and web apps in-browser.
  • Vercel v0 / Vercel AI SDK
    AI-native frontend builder with "v0" (AI UI generation from prompt), ideal for instant LLM/chatbot prototyping.
    Best for: Fast prototyping of AI chatbots and apps with one-click deployment.
  • Pico.sh
    Minimal, prompt-based “AI as a service” web app generator.
    Best for: Tiny, shareable AI app prototypes and utilities.
  • Flowise AI
    Visual drag-and-drop node editor for building and deploying AI pipelines and chatbots.
    Best for: Connecting LLMs, APIs, and tools without coding.
  • Glide
    No-code app builder with AI blocks and integrations.
    Best for: Internal tools, dashboards, and data-driven AI utilities.
  • Superblocks
    Low-code enterprise app builder with strong API and LLM support.
    Best for: Team workflows, internal tools, and automation dashboards.
  • Framer AI
    AI-powered website and UI generator from text prompt.
    Best for: Landing pages, portfolios, and quick interactive demos.
  • Softr
    No-code platform with AI blocks for business apps and member portals.
    Best for: Business tools, portals, and AI-powered search or chat.
  • Bubble
    Popular no-code builder for full-featured web apps, with strong AI plugin ecosystem.
    Best for: SaaS, MVPs, and complex web app ideas.
  • Anima AI / Anima App
    Converts Figma designs to React code or deployable AI-driven websites.
    Best for: Design-to-deploy, Figma to AI website pipelines.

Honorable Mentions

  • Typedream – Text-to-website builder, Notion-style editing.
  • Builder.io – Headless CMS with AI page generation.
  • Plasmic – Visual builder with AI, exports to React.
  • Retool – Internal tools and dashboards, now with LLM support.
  • Zyro – Website builder with built-in AI content.

Tip: Choose based on your needs: drag-and-drop (Flowise, Softr, Bubble), prompt-to-site (Vercel v0, Framer, Pico.sh), or full dev control (Replit, Builder.io, Plasmic).

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