Commodore Amiga Game Dev & Programming – Video Playlist
Commodore Amiga – Technical Game Dev & Programming Video Playlist
Curated tutorials and series (assembly, C, AMOS, Blitz/AmiBlitz, Scorpion Engine, RedPill). No gameplay showcases.
68000 Assembly & Hardware (OCS/ECS/AGA)
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ScoopexUs • Copper/Blitter/Denise/Paula from first principles, with sources and Coppershade references.
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Structured, live-streamed course covering registers, bitplanes, interrupts, blits, music and more.
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Mirror of the 68k Amiga programming series for redundancy.
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Beginner-friendly 68k assembly with Amiga examples and code downloads.
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Quick OS-call based “hello world” for Amiga in 68k assembly (video mirror).
Amiga Hardware in C (direct-to-chip programming)
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Series using C to control Copper/Blitter/Paula; project setup and bare-metal patterns.
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Proper program lifecycle and first Copper moves in C.
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Walkthrough of blit setup, masks, shifts and operations from C.
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Driving Paula for SFX/music from your C code.
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Minimal examples of tone & sampled audio via hardware registers; VS Code/Amiga toolchain notes.
AMOS Professional
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Core AMOS syntax and game loop patterns for quick prototypes on classic hardware.
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Focused micro-lessons (input handling, etc.) you can drop into AMOS projects.
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Small project-oriented clips building up AMOS techniques.
Blitz / AmiBlitz
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Step-by-step IDE setup so you can start coding quickly on emu or real hardware.
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GUI programming with GadTools + debugger/compiler usage tips (AmiBlitz compatible).
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From clean install to practical coding sessions with 3rd-party libs and includes.
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Beginner walkthrough of graphics/sprites/collisions in AmiBlitz.
Scorpion Engine (modern Amiga engine)
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Wei-ju Wu’s beginner series: start a project, import graphics, build a level.
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Erik Hogan (Scorpion dev) on porting workflows and project structure.
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Built-in debugging tips for Amiga/Mega Drive/Neo Geo targets; super handy while iterating.
RedPill (visual Amiga game creator)
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Start-to-finish simple game that shows RedPill’s event/logic workflow.
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Where to find the latest HTML docs inside RedPill and how to use them alongside the editor.
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A compact, practical build focused on mechanics and triggers (not gameplay showcase).
Assembly Deep-Dives (selected episodes)
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Your first blit, channels and setup — foundation for scrolling/sprites.
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Dig into minterms and shifts for efficient effects.
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Optimised scrolling and why certain masks cause pipeline gaps.
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Integrating graphics correctly and syncing Copper to display timing.